Communication Services · NYSE: RBLX
Roblox: how the business works
Roblox runs an online platform where people play games made by other users and buy Robux, its virtual currency. FY2025 revenue was $4.89 billion.
By Hardik Bhandare · Checked against filings: . Editorial policy. Corrections
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Roblox Corporation · San Mateo, California · Founded 2004
Updated for Q3 FY2026 · checked
- Revenue, FY2025
- $4.89B
- Net loss, FY2025
- $1,065.1M
- Daily users, Q3 FY2026 (Roblox's own measure)
- 138 million
- Employees, Dec 31, 2025
- 3,065
- David Baszucki's share of votes, Feb 13, 2026
- 58.8%
The short version
Roblox in 5 points
1 · What it sells
Roblox sells Robux, a virtual currency that users spend inside games built by other users on its free platform, with revenue of $4,890.6 million in FY2025.
2 · Who pays it
In FY2025, users billed in the US and Canada paid 61% of Roblox's revenue, Europe 19%, Asia-Pacific 11% and the rest of the world 9%.
3 · What it keeps from $100
Of every $100 that came in during FY2025, including $205.8 million of interest and other income, costs were $120.9, so Roblox lost $20.9; its operating loss was $25.2 per $100 of revenue.
4 · Where the operating profit comes from
Roblox has no operating profit to split: it reports one segment, and its FY2025 operating loss was $1,232.3 million after paying creators $1,503.1 million.
5 · The one thing to watch
In Q3 FY2026, Roblox's revenue rose 16% from a year earlier to $1,572 million, while bookings, its measure of Robux sold, fell 12% to $1,697 million.
Sources: From Roblox's FY2025 10-K, Q3 FY2026 10-Q and Q3 FY2026 earnings release · checked
See the full receipt and the management scorecard below
01Where the money goes · FY2025
Where does $100 of Roblox's money go?
Roblox · FY2025
Receipt for every $100
| Research and development | $30.8 |
|---|---|
| Paid to creators (developer exchange fees) | $29.5 |
| Servers and safety | $22.6 |
| App-store and payment fees (cost of revenue) | $21.0 |
| General, administrative, sales and marketing | $16.2 |
| Interest and tax, less the partner's share of the loss | $0.8 |
| Net loss (costs above money in) | −$20.9 |
| Total | $100 |
Each line = amount ÷ total money in × 100. Lines may not add to exactly $100 because of rounding.
How this is worked out
Cityfort calculation from the FY2025 10-K. Of every $100 that came in during FY2025 (revenue $4,890.6 million + interest and other income $205.8 million = $5,096.4 million), costs were $120.9, so the last line is a net loss of $20.9. Measured on revenue alone, the operating loss was $25.2 per $100. Stock-based compensation of $1,129.0 million sits inside the cost lines.
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02The business in one line
What does Roblox do?
Users buy Robux to spend inside games that creators build; Roblox pays creators, app stores, servers and engineers, and in FY2025 its costs were $120.9 for every $100 that came in.
- Revenue was $4,890.6 million in FY2025. Bookings, Roblox's own measure of Robux sold, were $6,788.4 million, because Roblox counts most Robux sales as revenue over about 27 months.
- Roblox made a net loss every year from FY2021 to FY2025, yet cash from operations was positive every year and reached $1,796.4 million in FY2025.
03Who pays it
Who pays Roblox?
Users in the US and Canada
61%
of revenue
People who buy Robux, billed in the US or Canada. The US alone gave 57% of FY2025 revenue.
Users in Europe
19%
of revenue
People who buy Robux, billed in Europe.
Users in Asia-Pacific
11%
of revenue
People who buy Robux, billed in Asia-Pacific, including Australia and New Zealand.
Users in the rest of the world
9%
of revenue
People who buy Robux, billed elsewhere. No country other than the US gave 10% or more of revenue.
- Users in the US and Canada61%
- Users in Europe19%
- Users in Asia-Pacific11%
- Users in the rest of the world9%
How spread out the customers are
Revenue comes from millions of users, not a few customers: about 1.8 million average daily unique payers in FY2025. App stores are payment channels, not customers: Robux sold through the Apple App Store gave 29% of FY2025 revenue and Google Play 15%. In Q3 FY2026 the shares were 24% and 15%.
04Why it makes money
Why does Roblox make money?
Users pay for Robux upfront, so cash arrives long before Roblox counts it as revenue
Roblox spreads revenue from long-lasting items over the estimated paying-user life of 27 months. In FY2025 deferred revenue, cash received but not yet counted, rose $1,935.3 million. With $1,129.0 million of stock-based payPay given as shares instead of cash, which spreads ownership more thinly. Learn more, which costs no cash, operating cash flow was $1,796.4 million against a $1,071.6 million total net loss.
Cash from operations per $100 of revenue
$34.3$36.7
FY2021 to FY2025
- Creators build games for free in Roblox Studio
- Games draw users, who buy Robux upfront
- Roblox holds the cash and counts revenue over about 27 months
- It pays app stores, creators, servers and engineers
- Creators cash out Robux and build more games
↺ Step 5 feeds back into step 1.
05The numbers · Consolidated · US$
How has Roblox done?
Revenue
$4.9BFY2025
Revenue grew every year, from $1,919.2 million in FY2021 to $4,890.6 million in FY2025, and was $1,572 million in Q3 FY2026, up 16% from a year earlier.
US$
See the numbers
Net profit
−$1.1BFY2025
Roblox reported a net loss in every year and quarter shown: $1,065.1 million in FY2025 and $227 million in Q3 FY2026, which included $49 million of legal settlement costs.
US$
See the numbers
Profit kept per $100 of revenue
−$21.8FY2025
The operating loss per $100 of revenue was $25.8 in FY2021, $45.0 in FY2023 and $25.2 in FY2025; stock-based compensation was $1,129.0 million in FY2025, 23.1% of revenue.
$ of profit per $100 of revenue (net margin)
See the numbers
Free cash flow
$1.4BFY2025
Cash from operations was positive every year, at $1,796.4 million in FY2025, because users pay for Robux upfront and stock-based pay costs no cash; free cash flow was $1,355.4 million.
US$ · cash from operations minus spending on plants and equipment
See the numbers
See all yearly numbers
EBITDA here = operating income plus depreciation and amortization (from the cash flow statement). Fiscal years are the company's own (Fiscal year ends on Dec 31 (Roblox's fiscal year is the calendar year)). Net profit is the share belonging to the company's owners. Total net income differs from net profit to the company's owners: The total net loss includes the 49% share of Roblox China Holding Corp. owned by Songhua, a Tencent affiliate.
Download Roblox's yearly and quarterly numbers (CSV, with source ids)
Learn: Fiscal years that don't end in December: Nvidia's FY2027 explained · Stock-based compensation and dilution: pay that becomes shares
Sources (11)
- Form 10-K, fiscal year 2023 (ended Dec 31, 2023)
- Form 10-K, fiscal year 2025 (ended Dec 31, 2025)
- Q4 and full year 2024 earnings press release (8-K Exhibit 99.1)
- Q1 2025 earnings press release (8-K Exhibit 99.1)
- Q2 2025 earnings press release (8-K Exhibit 99.1)
- Q3 2025 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q4 and full year 2025 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q1 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q2 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q3 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Form 10-Q, Q3 FY2026 (quarter ended Sep 30, 2026)
06Who runs it
Who runs Roblox, and did they deliver?
David Baszucki
Founder, president, chief executive officer and chair
Holds all Class B shares and 58.8% of votes (Feb 13, 2026).
Naveen Chopra
Chief financial officer · since 2025
CFO from Jun 30, 2025, succeeding Michael Guthrie.
Dennis Durkin
Director · since 2026
Former Activision Blizzard CFO, elected to the board on Mar 19, 2026.
What they said, and what happened
2 delivered · 1 missed · 1 withdrawn · 1 too early to tell
Said on Feb 6, 2025
FY2025 revenue of $4,245–4,345 million.
DeliveredWhat happened
FY2025 revenue was $4,890.6 million, above the top of the range.
Said on Feb 6, 2025
FY2025 total net loss of $995–1,070 million.
MissedWhat happened
The FY2025 total net loss was $1,071.6 million, just above the top of the range.
Said on Feb 5, 2026
FY2026 revenue growth of 23–29%, to $6,019–6,290 million.
WithdrawnWhat happened
Cut to $5,865–6,135 million on Apr 30, 2026, citing safety headwinds, then dropped on Jul 30, 2026, when Roblox moved to quarterly guidance only.
Said on Jul 30, 2026
Q3 FY2026 revenue of $1,413–1,490 million and bookings of $1,576–1,653 million.
DeliveredWhat happened
Revenue was $1,572 million and bookings $1,697 million, both above the top of the range.
Said on Oct 29, 2026
Q4 FY2026 revenue of $1,470–1,580 million and bookings of $1,890–2,000 million.
Too early to tellWhat happened
Q4 FY2026 results have not been reported.
Sources (9)
- Form 10-K, fiscal year 2025 (ended Dec 31, 2025)
- Definitive proxy statement (DEF 14A), 2026 annual meeting
- Form 8-K (Item 5.02): appointment of Naveen Chopra as CFO
- Form 8-K (Item 5.02): election of Dennis Durkin to the board
- Q4 and full year 2024 earnings press release (8-K Exhibit 99.1)
- Q4 and full year 2025 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q1 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q2 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q3 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
07What could go wrong
What could go wrong for Roblox?
- Legal
Lawsuits and investigations over child safety
Ten states and two California counties are suing, alleging among other things that the platform is unsafe. The FTC is considering claims. Roblox accrued $140 million in nine months for settlement agreements and settlement talks and says it cannot estimate the possible loss.
Watch Court rulings, new suits or settlements, and legal settlement costs each quarter ($49 million in Q3 FY2026).
- Demand
Robux sales are falling
Bookings fell 12% in Q3 FY2026, and Roblox expects a 10–15% fall in Q4 FY2026. Revenue from long-lasting items is spread over about 27 months, so it lags bookings.
Watch Q4 FY2026 bookings against the $1,890–2,000 million range given on Oct 29, 2026.
- Regulation
Safety rules can slow growth or block the app
Roblox said age checks restricted chat and slowed new users in Q1 FY2026. Russia banned the platform in December 2025; it was reinstated in June 2026.
Watch Daily users (138 million in Q3 FY2026) and any country blocking the platform.
- Concentration
Dependence on Apple and Google
Robux bought through the Apple App Store and Google Play gave 24% and 15% of Q3 FY2026 revenue. Roblox pays up to 30% of those sales in fees.
Watch App-store fee rules and the app stores' share of revenue.
- Governance
One person controls the votes
Class B shares carry 20 votes each and are all held by David Baszucki, who had 58.8% of total votes on Feb 13, 2026.
Watch Class B conversions, which reduce the class's share of votes (56.9% on Oct 15, 2026).
- Execution
Losses and stock-based pay
Roblox made a net loss every year from FY2021 to FY2025. Stock-based pay was $1,129.0 million in FY2025, 23.1% of revenue, and is paid in shares, not cash.
Watch Operating loss per $100 of revenue ($25.2 in FY2025) and stock-based pay each quarter.
Sources (6)
- Form 10-Q, Q3 FY2026 (quarter ended Sep 30, 2026)
- Q3 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q1 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q2 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Form 10-K, fiscal year 2025 (ended Dec 31, 2025)
- Definitive proxy statement (DEF 14A), 2026 annual meeting
08Both sides
What do supporters and critics point to?
What supporters point to
- Revenue grew every year, from $1,919.2 million in FY2021 to $4,890.6 million in FY2025, and rose 16% in Q3 FY2026.
- Cash from operations was $1,796.4 million in FY2025, and free cash flow $1,355.4 million.
- Roblox had $6,238 million of cash and investments and $1,015 million of borrowed principal on Sep 30, 2026.
- Q3 FY2026 revenue of $1,572 million and bookings of $1,697 million were both above the top of Roblox's Jul 30, 2026 ranges.
- Users outside the US and Canada gave 43% of revenue in Q3 FY2026, against 39% in FY2025.
What critics point to
- Bookings fell 12% in Q3 FY2026, and Roblox said on Oct 29, 2026 that it expects them to fall 10–15% in Q4 FY2026.
- Roblox made a net loss every year from FY2021 to FY2025, $1,065.1 million in FY2025.
- Ten states and two California counties are suing Roblox over youth safety matters, and the FTC said in October 2026 that it is considering claims.
- Roblox dropped its full-year FY2026 guidance on Jul 30, 2026, after cutting it on Apr 30, 2026.
- David Baszucki held 58.8% of total votes on Feb 13, 2026, through Class B shares with 20 votes each.
09What to watch next
What should you watch next at Roblox?
Next event
Q4 FY2026 results
Date not announced yet.
Q4 FY2026 bookings and revenue
Reported figures against the ranges Roblox gave on Oct 29, 2026: bookings of $1,890–2,000 million and revenue of $1,470–1,580 million.
Daily users
Average daily users against 138 million in Q3 FY2026, and how far age checks keep affecting new-user growth.
Lawsuits and the FTC
Court rulings in the state cases, further settlements, and whether the FTC, Pennsylvania or Utah file claims.
Share buybacks
Repurchases against the $1.0 billion Roblox intends to buy in the program's first 12 months, after $580 million by Sep 30, 2026.
10Key dates
What are the key dates for Roblox?
| Event | Date | Source |
|---|---|---|
| Q4 FY2026 and fiscal 2026 endThe Q4 FY2026 results date is not announced in the documents read. | Form 10-K, fiscal year 2025 (ended Dec 31, 2025) | |
| Joint-venture 6.0% notes due$30 million in total, half funded by Roblox and half by Songhua. | Form 10-Q, Q3 FY2026 (quarter ended Sep 30, 2026) | |
| $1,000 million of 3.875% senior notes due | Form 10-K, fiscal year 2025 (ended Dec 31, 2025); Form 10-Q, Q3 FY2026 (quarter ended Sep 30, 2026) |
11Key facts
Key facts about Roblox
- What does Roblox do?
- Roblox Corporation runs an online platform where people play, chat and create in games made by other users. Roblox counted an average of 138 million daily active users in Q3 FY2026 (the quarter to Sep 30, 2026), using its own measure.
- How does Roblox make money?
- Roblox makes money by selling Robux, a virtual currency that users spend on items and experiences inside games. Roblox's revenue was $4,890.6 million in FY2025 (the year to Dec 31, 2025). Roblox paid creators $1,503.1 million of developer exchange fees that year.
- What is Roblox's business model?
- Roblox's business model is a marketplace: creators build games for free in Roblox Studio, users buy Robux to spend in them, and creators can cash out the Robux they earn. In FY2025 developer exchange fees paid to creators were $1,503.1 million, 30.7% of Roblox's $4,890.6 million revenue.
- Is Roblox profitable?
- Roblox is not profitable on a GAAP basis: its net loss was $1,065.1 million in FY2025 and $227 million in Q3 FY2026. Roblox's cash from operations was positive, at $1,796.4 million in FY2025, because users pay for Robux upfront and stock-based pay of $1,129.0 million is not paid in cash.
- What is Roblox's revenue by segment?
- Roblox reports one segment, so it gives no segment revenue or profit. By where users are billed, Roblox's FY2025 revenue was 61% from the US and Canada, 19% from Europe, 11% from Asia-Pacific and 9% from the rest of the world.
- Who pays Roblox?
- Roblox's revenue comes from users who buy Robux: about 1.8 million average daily unique payers among 127 million average daily users in FY2025. Robux bought through the Apple App Store gave 29% of Roblox's FY2025 revenue, and through Google Play 15%.
- How big is Roblox?
- Roblox had revenue of $4,890.6 million and a net loss of $1,065.1 million in FY2025, and 3,065 full-time employees on Dec 31, 2025. Roblox's revenue for the 12 months to Sep 30, 2026 was $5,898.0 million (Cityfort calculation from the Q4 FY2025 and Q3 FY2026 earnings releases).
- What are Roblox bookings, and how do they compare with revenue?
- Bookings are Roblox's own measure: revenue plus the change in deferred revenue and other items, close to the value of Robux sold in a period. In Q3 FY2026 Roblox's bookings were $1,697 million, down 12% from a year earlier, while GAAP revenue was $1,572 million, up 16%.
- Who owns and controls Roblox?
- David Baszucki, Roblox's founder, CEO and chair, held all Class B shares and 58.8% of total votes in Roblox's 2026 proxy table (as of Feb 13, 2026). Each Class B share carries 20 votes and each Class A share one vote. Class A shares trade on the NYSE as RBLX.
Terms on this page
- Capital expenditures (capex)
- Earnings per share (EPS)
- EBITDA
- Free cash flow
- Market cap
- Net debt
- Net margin
- Revenue vs net income
- Stock buyback
Each explains the term in plain English, with the same number from other companies on Cityfort.
Go deeper
More detail from the same filings. Open any section.
12What it sells
12What it sells
What does Roblox sell?
Robux, the virtual currency
Users buy Robux through app stores or directly with credit, debit and prepaid cards. They spend them on avatar items and in-game items or access. Revenue was $4,890.6 million in FY2025.
The Roblox app (Roblox Client)
The app people use to play, chat and meet friends in games. Roblox counted 138 million average daily users in Q3 FY2026, by its own measure.
Roblox Studio and Roblox Cloud
Free tools creators use to build and run games, with hosting and services from Roblox. Roblox does not charge creators for them.
Developer Exchange (DevEx)
The program through which creators exchange the Robux they earn for cash. Developer exchange fees were $1,503.1 million in FY2025.
Think of it like this
Like a shopping mall where the shops are built by visitors: entry is free, Roblox sells the currency used inside, and shop builders get a cut.
What it does
- Does: Sells Robux, a virtual currency spent inside games
- Does: Pays creators who swap earned Robux for cash
- Does: Runs its own servers in regional data centers
- Does: Uses age checks and safety staff to police the platform
What it does not do
- Does not: Does not make most of the games: users build them
- Does not: Does not charge to download the app; most experiences are free to join
- Does not: Does not count most Robux sales as revenue right away: it spreads them over about 27 months
- Does not: Does not pay a dividend
13How the money flows
13How the money flows · FY2025
How does money flow through Roblox?
Money in
- Revenue (Robux spent by users)$4.9B
- Interest income $201.6M and other income $4.2M$206M
The company
Roblox
$5.1B came in
Money out
- Research and development$1.6B
- Developer exchange fees (paid to creators)$1.5B
- Infrastructure and trust & safety (servers, safety staff)$1.2B
- Cost of revenue (mostly app-store and payment fees)$1.1B
- General, administrative, sales and marketing$826M
- Interest expense $41.5M and tax $3.6M, less the joint-venture partner's $6.6M share of the loss$38.5M
- Net loss attributable to Roblox's stockholders−$1.1B
- Users spent Robux worth $4,890.6 million of revenue in FY2025. Interest on Roblox's cash and investments added $201.6 million.
- Roblox paid creators $1,503.1 million of developer exchange fees and spent $1,072.3 million, mostly on app-store and payment fees.
- Servers and safety staff cost $1,153.5 million, and research and development $1,567.7 million.
- With $826.3 million of general, administrative, sales and marketing costs, the operating loss was $1,232.3 million.
- After interest, tax and the joint-venture partner's share, the net loss for Roblox's stockholders was $1,065.1 million.
14What it needs to run
14What it needs to run
What does Roblox need to run?
Its own servers
Over 150,000 servers in 25 regional data centers on Dec 31, 2025. Roblox also uses Amazon Web Services for some services and for peaks.
Hosting commitments
In June 2026 Roblox committed $845 million to hosting purchases over three annual periods starting Jul 1, 2026.
Creators
Users build the games, and Roblox pays them through the Developer Exchange program: $1,503.1 million in FY2025.
App stores
Apple's App Store and Google Play handled Robux sales worth 29% and 15% of FY2025 revenue. Roblox pays up to 30% of what users pay through them.
Staff and safety agents
3,065 full-time employees on Dec 31, 2025, mostly at its San Mateo headquarters, plus thousands of trust & safety agents.
15Where it sells
15Where it sells · Q3 FY2026
Where does Roblox sell?
- US and Canada (by where users are billed)57%
- Europe21%
- Asia-Pacific12%
- Rest of world10%
16Competitors and what protects it
16Competitors and what protects it
Who does Roblox compete with?
Epic Games
Named as a rival both for users and for creators.
Microsoft (including Activision Blizzard)
NASDAQ: MSFT
Named as a rival for users; Activision Blizzard is listed as part of Microsoft.
Meta
NASDAQ: META
Named as a rival both for users and for creators.
Google and YouTube
NASDAQ: GOOGL
Both named as rivals for users' time.
Unity
Named as a rival for creators.
What protects the business
Each strength is scored 1 (weak) to 5 (strong) for the business, with the reason. It is not a rating of the share.
- Users and creators on one platform4 of 5
138 million average daily users in Q3 FY2026, and $1,503.1 million paid to creators in FY2025.
- Own server network3 of 5
Over 150,000 servers in 25 regional data centers on Dec 31, 2025, with Amazon Web Services for some services.
- Cash to fund spending4 of 5
$6,238 million of cash and investments on Sep 30, 2026, against $1,000 million of notes due 2030.
Weak spot
Safety of a platform used by many children
Ten states and two California counties have sued Roblox over youth safety matters. Roblox said age checks slowed new-user growth in Q1 FY2026, and daily users fell 9% from a year earlier in Q3 FY2026.
17Where growth could come from
17Where growth could come from
Where could Roblox's growth come from?
In its Q3 FY2026 shareholder letter (Oct 29, 2026), Roblox said it expects Q4 FY2026 revenue of $1,470–1,580 million, up 4–12%, and bookings of $1,890–2,000 million, down 10–15%. It said revenue still grows because it includes earlier bookings. Roblox dropped full-year guidance on Jul 30, 2026 and now gives one quarter at a time.
Daily users
Mixed138 million, Q3 FY2026
Daily users rose from 123 million in Q2 FY2026, but were 9% below a year earlier. Hours engaged fell 15% from a year earlier.
Status: Mixed, partly on track.
Robux sales (bookings)
Behind$1,697 million, −12%
Bookings fell 12% in Q3 FY2026 as monthly paying users fell 16% to 30 million. Bookings per paying user rose 5%.
Status: Behind, behind the company's own plan.
Users outside the US and Canada
Working43% of Q3 FY2026 revenue
Europe, Asia-Pacific and the rest of the world gave 43% of revenue in Q3 FY2026, against 39% in FY2025.
Status: Working, on track against what the company said.
Age checks
New64% of daily users checked
By Q3 FY2026, 64% of global daily users had completed an age check. Roblox said the rollout restricted chat and slowed new-user growth in Q1 FY2026.
Status: New, recently announced.
Older users
Early29% aged 18 or over
Users aged 18 or over were 29% of age-checked daily users worldwide in Q3 FY2026, and 37% in the US.
Status: Early, too early to judge.
Status compares progress with what the company itself said it would do: Working = on track against what the company said; Mixed = partly on track; Behind = behind the company's own plan; New = recently announced; Early = too early to judge.
Sources (5)
18The company's own measures (non-GAAP)
18The company's own measures · FY2025 and Q3 FY2026
What do Roblox's own measures show?
Official (GAAP): Revenue, FY2025
$4.9B
Company's own measure: Bookings, FY2025
$6.8B
Roblox's definition: revenue plus the change in deferred revenue and certain other items, close to the value of Robux sold in the year. Bookings rose 55% in FY2025.
Official (GAAP): Revenue, Q3 FY2026
$1.6B
Company's own measure: Bookings, Q3 FY2026
$1.7B
Revenue $1,572 million + change in deferred revenue $136 million − other $11 million. Bookings fell 12% from a year earlier while revenue rose 16%.
Official (GAAP): Total net loss, FY2025
−$1.1B
Company's own measure: Adjusted EBITDA, FY2025
$125M
Leaves out interest, other income, tax, depreciation and amortization ($225.8 million), stock-based pay ($1,129.0 million) and certain other items. The 10-Ks for FY2021 and FY2022 used a different measure that added back deferred revenue, so only FY2024 onward is comparable.
Official (GAAP): Total net loss, Q3 FY2026
−$230M
Company's own measure: Adjusted EBITDA, Q3 FY2026
$138M
Same items left out, including $298 million of stock-based pay. Since Q1 FY2026 it also leaves out legal settlement costs, $49 million in Q3 FY2026.
Official (GAAP): Net cash from operating activities, FY2025
$1.8B
Company's own measure: Free cash flow as Roblox defines it, FY2025
$1.4B
Operating cash flow less purchases of property and equipment and of intangible assets. This page's free cash flowCash from operations minus spending on buildings and equipment. Learn more ($1,355.4 million) deducts property and equipment only.
Official (GAAP): Revenue, Q3 FY2026 (US$ million)
$1.6B
Company's own measure: Average daily active users, Q3 FY2026
138 million users
Roblox counts logged-in registered accounts active in a day, averaged over the quarter. Down 9% from a year earlier. Age data from Q1 FY2026 is age-checked and not comparable with earlier self-reported ages.
Official (GAAP): Revenue, Q3 FY2026 (US$ million)
$1.6B
Company's own measure: Average monthly unique payers, Q3 FY2026
30 million users
Users who bought Robux in a month, averaged over the quarter. Down 16% from a year earlier, while bookings per payer rose 5%.
These are the company's own measures, defined by the company. They are not comparable across companies, and they are not added together. Each sits beside the nearest official (GAAP) figure.
Learn: Non-GAAP measures: what a company's "adjusted" numbers leave out · Stock-based compensation and dilution: pay that becomes shares
19Financial strength and debt
19Financial strength · Sep 30, 2026
How much debt does Roblox have?
- Total debt$1.0B
- Cash and investments$6.2B
- Net cash (cash minus debt)$5.2B
- Net worth (shareholders' money)−$27M
- Net cash = cash $1,093 million + short-term investments $2,103 million + long-term investments $3,042 million − $1,000 million of notes − $15 million of joint-venture notes = $5,223 million (Cityfort calculation from the Q3 FY2026 10-Q).
- The 3.875% senior notes due May 1, 2030 are $1,000 million of principal, carried at $994 million. Roblox was in compliance with their covenants on Sep 30, 2026.
- Deferred revenue was $7,040 million: cash already received for Robux and not yet counted as revenue. It is most of the $10,072 million of total liabilities, and is not borrowing.
- Total stockholders' deficit was $27 million, and $1 million attributable to Roblox, after years of losses and $580 million of buybacks in 2026.
- Not counted as debt: $739 million of non-current operating lease liabilities.
20Who owns it
20Who owns it · ownership as of Feb 13, 2026
Who owns Roblox?
- Officers and directors (as a group), votes
- 60.2%
Shares vs votes by class
Roblox has more than one class of shares, and the classes carry different votes. The share of votes a class holds can differ a lot from its share of the shares.
- Class A common stock: share of all votes43.1%
- Class B common stock: share of all votes56.9%
Each class's part of all votes = its shares outstanding × votes per share ÷ the total for all classes.
Share classes
Holders of 5% or more
From the company's proxy statement (DEF 14A), later Schedule 13G filings and the share counts on its latest annual or quarterly report. Each holder row shows the date of its own filing.
Learn: Dual-class shares: when votes and ownership don't match · How to read a proxy statement (DEF 14A): Nvidia's 2026 proxy · Form 4 insider filings: who files, the codes and the footnotes
21What it does with profit
21What it does with profit
What does Roblox do with its profit?
Buyback · Jun 30, 2026
Class A shares repurchased in Q2 FY2026 (cash flow statement), under the program of up to $3.0 billion authorized in May 2026, which has no fixed expiry.
$375M
Buyback · Sep 30, 2026
Class A shares repurchased in Q3 FY2026 (cash flow statement). The 10-Q says 4.4 million shares for $200 million in the quarter, and 12.6 million shares for $580 million in the first nine months.
$201M
Money raised · Oct 29, 2021
$1,000 million of 3.875% unsecured senior notes due May 1, 2030, issued at par.
$1.0B
22Governance signals
22Governance signals
What do Roblox's governance filings show?
- Auditor
- Deloitte & Touche LLP
- Auditor changes
- None in the period covered
- Audit qualifications
- None reported
- Related-party dealings
- Roblox China Holding Corp. is 51% owned by Roblox and 49% by Songhua, a Tencent affiliate. The two sides each funded half of $30 million of 6.0% notes it issued in May 2023, now due May 10, 2028. Songhua's $15 million half counts as Roblox's debt.
- Credit rating
- Not checked for this page
Flags to know about
other · Feb 13, 2026
One person controls the votes
Class B shares carry 20 votes each, against one for Class A. David Baszucki held all Class B shares and 58.8% of total votes on Feb 13, 2026. Class B was 6.2% of shares and 56.9% of votes on Oct 15, 2026 (Cityfort calculation from the Q3 FY2026 10-Q cover).
regulatory · Oct 29, 2026
State lawsuits and an FTC review over youth safety
As of Oct 29, 2026, ten states and two California counties had sued Roblox, mainly over youth consumer protection, digital safety and privacy. Among other things they allege the platform is unsafe and that Roblox misrepresented its safety. Roblox has settlement agreements with states including Alabama, Mississippi, Nevada, South Dakota, West Virginia and Kansas, and accrued $140 million in nine months for settlements and settlement talks. In October 2026 the FTC, Pennsylvania and Utah said they are considering claims. Roblox says it cannot reasonably estimate the possible loss.
disclosure · Jul 30, 2026
Guidance now one quarter at a time
Roblox withdrew its full-year FY2026 guidance on Jul 30, 2026 and now guides only the next quarter. From Q1 FY2026 its age data is age-checked and not comparable with earlier quarters.
other · Mar 6, 2026
Senior executive changes
A new CFO started on Jun 30, 2025. The Chief Product Officer left on Sep 30, 2025, and the Chief People and Systems Officer on Mar 6, 2026.
other · May 30, 2025
Moved from Delaware to Nevada
Roblox reincorporated in Nevada on May 30, 2025, after incorporating in Delaware in 2004.
Sources (8)
- Form 10-K, fiscal year 2025 (ended Dec 31, 2025)
- Form 10-Q, Q3 FY2026 (quarter ended Sep 30, 2026)
- Definitive proxy statement (DEF 14A), 2026 annual meeting
- Q2 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q3 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Form 8-K (Item 5.02): appointment of Naveen Chopra as CFO
- Form 8-K (Item 5.02): Chief Product Officer separation
- Form 8-K (Item 5.02): Chief People and Systems Officer resignation
23What the market paid
23What the market paid · price as of Nov 5, 2026
What did the market pay for Roblox on Nov 5, 2026?
Price as of Nov 5, 2026 (shown for education; prices change daily).
Price as of Nov 5, 2026: Roblox Class A shares closed at $47.65, from Nasdaq's historical price table; the shares are listed on the NYSE. Market value = $47.65 × 715.71 million Class A and Class B shares (Oct 15, 2026) = about $34,104 million (Cityfort calculation from the Nov 5, 2026 closing price and the Q3 FY2026 10-Q cover); Class B shares are not listed, so this counts them at the Class A price. P/E (price ÷ earnings per share) is not shown because Roblox reported a loss per share. The same table shows closes of $52.46 on Oct 29, 2026 and $42.99 on Oct 30, 2026.
- Share price
- $47.65
- Market value (market cap)
- $34.1B
More price-based ratios · as of Nov 5, 2026
Each ratio divides a number from the company's filings by the market value or share price on Nov 5, 2026. Prices change daily, so these ratios do too.
Price to sales (P/S)
5.8×
$34.1B market value ÷ $5.9B revenue (four quarters to Sep 30, 2026) = 5.8×
Cityfort calculation from the Nov 5, 2026 closing price and the Q4 FY2025 to Q3 FY2026 10-Qs and earnings releases. Source: RBLX historical prices table (close Nov 5, 2026: $47.65); Form 10-Q, Q3 FY2026 (quarter ended Sep 30, 2026); Q4 and full year 2025 shareholder letter and earnings release (8-K Exhibit 99.1) and 3 more
How price ratios workFree cash flow yield
4.0%
$1.4B free cash flow (FY2025) ÷ $34.1B market value = 4.0%
Cityfort calculation from the FY2025 10-K and the Nov 5, 2026 closing price. Source: RBLX historical prices table (close Nov 5, 2026: $47.65); Form 10-Q, Q3 FY2026 (quarter ended Sep 30, 2026); Form 10-K, fiscal year 2025 (ended Dec 31, 2025)
What free cash flow means
Shares used for the market value: 715.71 million ($47.65 × 715.71 million shares ≈ $34.1B). Source: Form 10-Q, Q3 FY2026 (quarter ended Sep 30, 2026); Definitive proxy statement (DEF 14A), 2026 annual meeting
Source: RBLX historical prices table (close Nov 5, 2026: $47.65); Form 10-Q, Q3 FY2026 (quarter ended Sep 30, 2026)
Sources (8)
- RBLX historical prices table (close Nov 5, 2026: $47.65)
- Form 10-Q, Q3 FY2026 (quarter ended Sep 30, 2026)
- Q4 and full year 2025 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q1 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q2 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q3 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Form 10-K, fiscal year 2025 (ended Dec 31, 2025)
- Definitive proxy statement (DEF 14A), 2026 annual meeting
24How it got here
24How it got here
How did Roblox get here?
2004
Milestone
Roblox incorporated
Roblox was incorporated in Delaware in March 2004.
2021
Milestone
Direct listing on the NYSE
Class A shares began trading on Mar 10, 2021 through a direct listing, without a traditional IPO. In October 2021 Roblox issued $1,000 million of notes due 2030.
2025
Milestone
Bookings rise 55%
FY2025 bookings reached $6,788.4 million and revenue $4,890.6 million. Average daily users were 127 million.
2025
Crisis
Blocked in Russia
Russia banned the platform in December 2025. Roblox was reinstated there in June 2026.
2026
Business-model change
Age checks slow new users
Roblox rolled out age checks, which it said restricted chat and slowed new users in Q1 FY2026. By Q3 FY2026, 64% of daily users had completed one.
2026
Milestone
First share buyback program
In May 2026 the board authorized up to $3.0 billion of Class A repurchases. Roblox bought 12.6 million shares for $580 million by Sep 30, 2026.
2026
Crisis
Full-year guidance dropped
Roblox cut its FY2026 guidance on Apr 30, 2026 and dropped it on Jul 30, 2026. Bookings fell 12% in Q3 FY2026.
Sources (7)
- Form 10-K, fiscal year 2025 (ended Dec 31, 2025)
- Q4 and full year 2025 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q1 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q2 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Q3 2026 shareholder letter and earnings release (8-K Exhibit 99.1)
- Form 8-K (Item 8.01): $3 billion share repurchase program
- Form 10-Q, Q3 FY2026 (quarter ended Sep 30, 2026)
25Sources and changes
Where every number on this page comes from
Sources (22 documents)
- S1Form 10-K, fiscal year 2025 (ended Dec 31, 2025) · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Feb 11, 2026
- S2Form 10-K, fiscal year 2023 (ended Dec 31, 2023) · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Feb 21, 2024
- S3Form 10-K, fiscal year 2022 (ended Dec 31, 2022) · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Feb 28, 2023
- S4Form 10-Q, Q3 FY2026 (quarter ended Sep 30, 2026) · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Oct 29, 2026
- S5Q3 2026 shareholder letter and earnings release (8-K Exhibit 99.1) · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Oct 29, 2026
- S6Q2 2026 shareholder letter and earnings release (8-K Exhibit 99.1) · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Jul 30, 2026
- S7Q1 2026 shareholder letter and earnings release (8-K Exhibit 99.1) · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Apr 30, 2026
- S8Q4 and full year 2025 shareholder letter and earnings release (8-K Exhibit 99.1) · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Feb 5, 2026
- S9Q3 2025 shareholder letter and earnings release (8-K Exhibit 99.1) · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Oct 30, 2025
- S10Q2 2025 earnings press release (8-K Exhibit 99.1) · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Jul 31, 2025
- S11Q1 2025 earnings press release (8-K Exhibit 99.1) · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · May 1, 2025
- S12Q4 and full year 2024 earnings press release (8-K Exhibit 99.1) · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Feb 6, 2025
- S13Definitive proxy statement (DEF 14A), 2026 annual meeting · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Apr 16, 2026
- S14Form 8-K (Item 8.01): $3 billion share repurchase program · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · May 19, 2026
- S15Form 8-K (Item 5.02): appointment of Naveen Chopra as CFO · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Jun 10, 2025
- S16Form 8-K (Item 5.02): election of Dennis Durkin to the board · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Mar 20, 2026
- S17Form 8-K (Item 5.02): Chief Product Officer separation · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Sep 17, 2025
- S18Form 8-K (Item 5.02): Chief People and Systems Officer resignation · Roblox Corporation (SEC EDGAR) · Tier 1: company or exchange filing · Mar 2, 2026
- S19Schedule 13G/A, FMR LLC (Class A, as of Sep 30, 2026) · FMR LLC (SEC EDGAR) · Tier 1: company or exchange filing · Nov 5, 2026
- S20Schedule 13G, Vanguard Capital Management (as of Mar 31, 2026) · Vanguard Capital Management (SEC EDGAR) · Tier 1: company or exchange filing · Apr 30, 2026
- S21Schedule 13G/A, The Vanguard Group (0%, event Mar 13, 2026) · The Vanguard Group (SEC EDGAR) · Tier 1: company or exchange filing · Mar 27, 2026
- S22RBLX historical prices table (close Nov 5, 2026: $47.65) · Nasdaq (api.nasdaq.com historical quotes) · Tier 1: company or exchange filing · Nov 6, 2026
Changes to this page (v1 · Nov 6, 2026)
- v1 · Nov 6, 2026First version (US edition), from the FY2025, FY2023 and FY2022 10-Ks, the Q3 FY2026 10-Q, earnings releases from Q4 FY2024 to Q3 FY2026 and the 2026 proxy statement. (first version)
Numbers come only from tier 1 and tier 2 sources. Read how we research.
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